

Using a Smoke battlestaff is recommended for this method. To avoid killing your target, you can bring runes for Fire Strike and set it to autocast. One example is the Barbarian Encampment, where you can stand in the middle of the rocks and cast Curse on the many Barbarians in the area. If you cannot reach the -65 bonus, then places, where a large number of enemies can be safespotted, can be used to keep up constant casting, even if Curse does not splash. Good spots to train with Curse include the skeletons at level 1 Wilderness, the caged Monk of Zamorak at Varrock Palace, or the caged Lesser demon inside Wizards' Tower, though with a magic bonus of -65, any monster that can be safespotted is suitable. A magic bonus of -65 or lower is strongly recommended. Iron armour or Dragonhide with metal shoes). Recommended equipment includes Staff of earth (or alternatively a Mud battlestaff) with armour that provides negative magic bonuses (ex. 'Splashing' bypasses this timer, as the spell never landed on the enemy in the first place. Note: If Curse lands on an enemy, it cannot be recast on that enemy until the effects wear off. Starting at level 19, one could repeatedly 'splash' Curse to gain Magic experience. Note: Telekinetic Grab is required to collect the drops, so only collect items worth more than the Law rune required to grab it. Lesser demon in Wizards' Tower which drops runes and other valuables.Hill Giants which drop big bones and limpwurt roots, and can also be safe-spotted.Flesh Crawlers and Chaos druids which commonly drop herbs.Make sure to equip either a fire or air staff, since they can autocast spells and negate some of the rune costs.Īlternatively, if wealth is not an issue, a player can simply use the best available bolt spell. Using Fire Strike on monsters is an effective and cheap training method. Do not make large investments here, because while it may seem profitable, the active trading prices are much lower. This is due to the Grand Exchange only having a small volume traded and the exchange prices being inaccurate. Note: this method is not economically viable in most instances. It is possible to do 1900-2150 casts an hour, so the calculations use an average rate of 2000 casts per hour. The costs below have been calculated assuming that an elemental staff is used for each cast to replace the need of basic runes. Level 4 - 87/99: Enchant Crossbow Bolts (alternative) This allows players to quickly reach level 10 Magic without spending coins on runes. Players can complete the Imp Catcher and Witch's Potion quests for a total reward of 1,200 Magic experience. One recommended target for this strategy is the Monk of Zamorak behind Varrock Castle's staircase. This allows the spell to be cast repetitively without having to wait for the draining effect inflicted on the enemy to wear off, though it cannot be autocast. You can also head to the Edgeville Monastery to train on Monks, as they heal themselves and do negligible damage.Īlternatively, 'splashing' Confuse or Weaken (-65 or less magic bonus) can be an effective option. 2 Level 4 - 87/99: Enchant Crossbow Bolts (alternative)Ĭast the basic strike spells on monsters such as goblins, cows, and other weak creatures.For example, either making a Lumbridge teleport tab or casting the Lumbridge Teleport spell awards 41 experience. Making spell tabs in the study of a player-owned house awards the same amount of experience as casting the spell itself.If you wish to adjust your damage output to account for misses and damage-boosting equipment, use the "Damage Spells" category instead. For example, Fire Blast has a maximum hit of 160, so on average it would do 80 damage per hit, which results in 34.5 + 16 = 50.5 experience per cast. The experience values given for spells that deal damage in the "All Spells" category are average values.Yellow is what you will be able to access at your target level.Green shows what you can access up to your target level.'Exp' is the amount of experience gained for casting the spell. 'Lvl' is the minimum Magic level you need to cast the spell. 'Number' is how many times you need to cast that spell to reach your target. Each row in the calculator's output represents a certain spell.Then select either "Target Level" or "Target XP" and enter your target level or experience value. Either enter your RuneScape username and press "Get stats!", or manually enter your current experience.
